![]() This is set by the Control Type dropdown on the Player object in the scene. The modern control option is a free roam with mouse control. This allows you to travel the maze in a grid like fashion (like the old Eye of the Beholder games) moving square by square. Player control, by default, is set to the original control. Pressing ESC will exit the game (if running the executable) or stop playing in the editor. The Player Input setup uses the default so movement is controlled via the Horizontal and Vertical inputs with the Run key bound to Fire2 (which by default is Left Shift or the Right Mouse Button). The project uses standard Unity files and assets.
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